vGPUs and vMotion, why the long stun times?

vGPUs and vMotion, why the long stun times?

vGPUs and vMotion, why the long stun times?

Advertise here with BSA Last week one of our engineers shared something which I found very interesting. I have been playing with Virtual Reality technology and NVIDIA vGPUs for 2 months now. One thing I noticed is that we (VMware) introduced support for vMotion in vSphere 6.7 and support for vMotion of multi vGPU VMs in vSphere 6.7 U3. […]


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